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Monday, March 31st, 2008
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5:17 am
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| Tuesday, March 18th, 2008
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6:01 am
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| Friday, March 7th, 2008
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5:00 pm
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2:09 am - モノノケダンス
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| Wednesday, March 5th, 2008
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3:58 am
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| Sunday, March 2nd, 2008
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4:17 am
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| Sunday, February 3rd, 2008
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10:07 pm
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| Friday, January 4th, 2008
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1:04 am
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| Wednesday, December 19th, 2007
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9:52 pm - should have been level 4 factotum, but they are too new, unfortunately
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I Am A: Chaotic Good Human Bard/Rogue (2nd/2nd Level)
Ability Scores:
Strength-10
Dexterity-15
Constitution-13
Intelligence-19
Wisdom-14
Charisma-13
Alignment: Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus</a></b> (e-mail)
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(2 comments | comment on this)
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| Friday, December 14th, 2007
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11:52 am - GOTY
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| Friday, December 7th, 2007
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5:06 am
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| Thursday, December 6th, 2007
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5:50 pm
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Let's comb our hair in accordance with the socialist lifestyle.
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(comment on this)
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| Wednesday, December 5th, 2007
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5:41 am - if it's the face, i guess it can't be helped, ze
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49/66 cards complete
I might not be able to progress much further :(
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(comment on this)
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| Tuesday, December 4th, 2007
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2:52 am
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| Monday, November 26th, 2007
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6:57 pm
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Norondor : god i can't wait for japan time Norondor : reveal a new character, god damnit pmerr15 : haha pmerr15 : Newcomer: MASTER HAND Norondor : newcomer: Norondor : BLOODRAYNE pmerr15 : Newcomer: Master Chief pmerr15 : Knuckles pmerr15 : Robotnik Norondor : hulk hogan Norondor : hatshepsut Norondor : spider-man pmerr15 : Care Bear Squad pmerr15 : Crash Bandicoot Norondor : Dan Hibiki pmerr15 : Jim Raynor pmerr15 : Xerxes pmerr15 : Shodan assist trophy Norondor : pope john paul Norondor : pepsiman pmerr15 : Peter Griffin Norondor : clippy pmerr15 : The Finder icon Norondor : jerry seinfeld pmerr15 : Enzo Matrix pmerr15 : Michael Richards Norondor : duckman pmerr15 : Dilbert Norondor : inanimate carbon rod pmerr15 : Tom Cruise Norondor : XENU pmerr15 : Megatron Norondor : if optimus prime is in the game, the world will shit its collective pants pmerr15 : srsly Norondor : where world = nerd world pmerr15 : I have seen Mario's courage Norondor : etc. etc. Norondor : Nobunaga Norondor : Gon pmerr15 : Splinter pmerr15 : Razor and T-Bone pmerr15 : Javert and jean valjean pmerr15 : mark and roger from rent pmerr15 : mark's camera could have an effect like the picture bullet thing in those "shooters" you play pmerr15 : roger works with the guitar hero controller Norondor : billy and jimmy lee, the double dragons pmerr15 : RACE BANNON Norondor : side b: THROW A BARREL AT IT
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(comment on this)
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| Friday, November 9th, 2007
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1:11 am
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John Stalvern waited, looking anxiously into the darkness as the lights blinked on and off, sending off sparks as they slowly failed. There were demons here in the base. He couldn’t see them yet, but somehow he had expected them for years. His intuition had prompted him to report the imminent attack to Cernel Joson , but he had not listened to John and now it was too late. Far too late for the time being, in any event.
John had been in the Space Marines for over fourteen years and it had been his lifelong dream. When he was a child, he had watched the ships coming and going from the spaceport near his home. Once, when he was still a boy, he had told his father that he wanted to be on one those ships as a Marine.
His father, a prominent scientist who somehow must have known about the impending demonic invasion, was aghast at the notion. “No,” he shouted angrily, fear gripping him as he thought of his son facing the hellspawn that would soon descend upon the Martian moons, “if you go into space, you will be slain by monsters! I forbid it!”
For many years, young John Stalvern had believed his father. But in his rebellious teenage years, his fear subsided, and he discounted his father’s fear of demons as nothing more than the paranoid, eccentric ramblings of a wayward scientist who did not want to risk losing a child. But now, here in the cold dark of the UAC base on Phobos, he knew the demons his father had predicted so long ago were near.
Suddenly, the radio came to life, static crackling as the voice of John’s commanding officer came through. “This is Joson,” he heard the voice say with an air of steely determination, “you must fight the demonic invasion!”
Knowing that fate had finally caught up with him, John picked up his plasma rifle and shot through the wall, revealing the creatures John had been warned about so many years ago. However, the demons seemed just as surprised to see John as he was to see them. “He’s going to kill us,” they screamed in fear. Suddenly, one of them, a towering fusion of flesh and metal, strode forward. “I will kill him,” it bellowed, and it fired several missles from a launcher fused onto the stump where its left hand should be. John returned fire, and the two combatants traded blows, John deftly dodging the rockets and the cyberdemon refusing to die, determined to protect his comrades.
Suddenly, a titanic explosion shook the entire base and the structural integrity failed. The ceiling collapsed, trapping both the cyberdemon and John. Separated by several tons of concrete, they could not finish their battle.
John fought back tears of rage. “No,” he bellowed hoarsely, his voice choked with anger, “I must slaughter the demons!”
The radio came to life again, and he heard Joson’s voice, eerily distant. “No John,” it said slowly, “you are the demons.”
And suddenly, it all made sense to John. So many years of anxiety and apprehension seemed pointless and his doubt was washed away. It was all so clear. Killing the demons was futile. He embraced his destiny.
And then, John was a zombie.
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(2 comments | comment on this)
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| Sunday, October 28th, 2007
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7:13 pm
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the lesson which is constantly repeated during this period of my life, and will continue to be repeated until i have shown true understanding, is "stop relying on anyone."
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(2 comments | comment on this)
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| Saturday, October 27th, 2007
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8:14 pm
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| Friday, October 5th, 2007
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12:24 am - more you tubes ok
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| Tuesday, October 2nd, 2007
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8:10 am
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HEY GUYS, i have a new cell phone and perforce a new cell phone number!
5202699674
Chris and 'lyss, i don't want this number getting back to Mom. I'll give it to her myself later.
oh oops NORONDOR EDIT: i made a typo and now i have fixed it
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(comment on this)
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